The Fallen


Rok’ta, a Magnitude 2 Mostly Supernatural Dominion [An Autocratic Oligarchy]
Military: 3 [Entrenched Defensive Force]
Government: 1 [Rule By Challenge]
Culture: 2 [Martially Focused Culture]


Military [Brutal and aggressive militant standing with most resources devoted towards defending the outpost with the strength, determination and brutality one would expect of the Dragonkings]
Archery: 0 [The Jungle Restricts the Use of Siege Weapons]
Melee: 2 [Shock and Awe +2] [Fantastic in a Straight on Fight, the Brutality of the Dragonkings is Legendary]
Presence: 1 [The Unconquered Sun +1] [Prisoners are Executed for the Glory of the Unconquered Sun in Bloody Sacrifices]
Resistance: 2 [Tricks and Traps +2] [Skilled at the Use of Traps and other Non-conventional Defenses]
Thrown: 2 [Guerrilla Tactics +2] [The Limited Number of Fighters Makes Guerrilla Tactics Especially Important]
War: 2 [Disciplined and Skilled Fighters with Strong Leadership]
Ride: 0 [Not Attempting Action Beyond Their Home at the Moment]
Sail: 0 [No Nearby Water]

Government [Very simple government structure, not much is needed for a outpost of this size]
Awareness: 1 [Jungle Scouts +2] [Militant Scout Corp Specifically Equipt for the Jungle Environment]
Bureaucracy: 0 [Autocratic Rule]
Investigation: 0 [No Time to Worry About Spies]
Larceny: 0 [Straight Forward People]
Medicine: 0 [No Extra Resources]
Stealth: 0 [No Diplomatic Corp]
Linguistics: 0 [Most Dragonkings Speak A Dead Language]

Culture [Martial national identity with individuals valued highly as there are very few of their kind remaining]
Athletics: 2 [Jungle Hardships Have Honed The People to a Fine Edge]
Craft: 0 [Scavenging and Wielding Tools of the Pre-Bronze Age]
Integrity: 2 [Devoted to The Nation]
Lore: 1 [Enlightenment is an Important Part of the Improvement of a Dragonking]
Occult: 2 [The Worship of the Unconquered Sun Centers the Nation]
Martial Arts: 2 [Dragonking Militia +2] [Every Member of Rok’ta is a Warrior and a Dragonking]
Performance: 0 [No Diplomatic Corp]
Survival: 1 [Using the Resources of a Wild Jungle to Their Advantage]

Compassion 1
Conviction 6
Temperance 2
Valor 2
Virtue Flaw: Conviction
Current Limit: 5
Willpower: 8
Bonus Points: 15
External Bonus Points: 0

Bonus Points Spend On:
3rd Dot of Military 4
Specialties in Thrown 2
Specialties in Martial Arts 2
Specialties in Occult 1
Specialties in Awareness 2
Specialties in Melee 2
Specialties in Resistance 2

Resources of Note:
Soft Wood
Hard Wood
Exotic Wood
Tin Ore
Game Animals
Large Game Animals
Natural Fruits
War Animals


Rok’ta is a less a city and more a collection of ragtag survivors who happen to have found a place to dig in, the jungle is harsh and they are under constant assault from their feral brethren but the spirit of the Dragon Kings cannot be broken and they scream fury to the sky forging an outpost from the blood of sacrifices to the Unconquered Sun. The ruins of Rok’ta haven’t been explored at all and the walls are barely holding back the monsters beyond and the nearby volcano is a constant threat but the Rok’tarian’s will never give up.

Rok’ta is apparently built on a segment of a much larger ancient Dragonking city, in the remains of the Temple District, which was at one point the size of a large city itself. The streets above ground apparently were mostly for foot traffic with underground tunnels providing most of the space for movement of large goods. In the center of the city is apparently a massive Reality Engine which was setup as a defense against Fairfolk invasion and anchors the city to reality.

Cities of Note
Rok’ta [Magnitude 2 City] (Capital)


Mandate of Heaven: The Once and Future King Zaeth Zaeth